Ten Questions Concerning Generative Computer Art

A new paper by myself, Ollie Bown, Alan Dorin, Jonathan McCabe, Gordon Monro and Mitchell Whitelaw looks at ten questions we think are the most important for generative art. The paper is published in Leonardo 47(2) pp. 135-141, and a pre-print is available. For each question, we briefly discuss the implications and suggest how it might form the basis for further discussion.

The ten questions are:

  1. Can a machine originate anything?
  2. What is it like to be a computer that makes art?
  3. Can human aesthetics be formalised?
  4. What new kinds of art does the computer enable?
  5. In what sense is generative art representational, and what is it representing?
  6. What is the role of randomness in generative art?
  7. What can computational generative art tell us about creativity?
  8. What characterises good generative art?
  9. What can we learn about art from generative art?
  10. What future developments would force us to rethink our answers?

An extended version of the paper is also available.

See also: “Representation and Mimesis in Generative Art: Creating Fifty Sisters”, xCoAx proceedings, which looks at question 5 in more detail.